XR Technologies and Ecosystems KD00DM94-3001 19.08.2019-13.12.2019 15 credits(KXE18S1XR, ...)+-
Learning outcomes of the course
Students know the possibilities and shortcomings of commercial XR technologies and ecosystems both currently and in the foreseeable future. Students are able to produce high-quality XR content. Students can use VR and AR applications and techniques in product development and in support of various design tools. Students are familiar with future prospects and development paths of XR technologies.
Prerequisites and co-requisites
The student must have completed the course “Game Engines and Real-Time Rendering”.
The course covers a wide range of XR technologies and environments like VR, AR, MR and CR. Content for XR applications will be designed and produced using and augmenting skills learned in previous courses.
- concept design and production process of an XR application (conceptualisation, scheduling, project management, resourcing)
- 3D modeling tools, XR, visualisation and VR
- XR capabilities and support in game engines
- product presentation in virtual reality
- XR technologies, VR/AR/MR
implementation of the XR application
Attendance in classes. Completing assignments. Inadequacies in completing assignments.
Active participation in classes. The ability to apply theory into practice. Good performance in completing assignments.
Active participation in classes. The ability to apply theory into practice. Excellent performance in completing assignments.