Core Curriculum for Media Majors
|Academic and Communication Skills||5|
|English for the Media Industry||5|
|Swedish for the Media Industry||5|
|Preparation for the Final Project||5|
|Entrepreneurship in the Media Industry||5|
Core Courses in Visual Communication, 3D
|Fundamentals of Graphic Design||5|
|Fundamentals of Photography||5|
|Drawing, Painting and Composition||5|
|History of Media and Art||5|
|Advanced Drawing and Painting||5|
Core Courses in 3D Animation and Visualization
|3D Project, Still Image||15|
|3D Characters 1||5|
|3D Project, Moving Image||15|
3D Character Animation and Post-processing
|3D Project, Animated Film||15|
|3D Project, Effects and Post-production||15|
|Fundamentals of Media Production||5|
3D Game Art
|3D Project, Game||15|
Elective Minor Courses
Multidisciplinary Courses in 3D Animation and Visualization
|3D Characters 2||5|
|Applied Multidisciplinary Project||5|
Final Project and Specialization Project
|ECTS credits per period / semester / academic year||60||60||60||60||30||30||30||30||30||30||30||30||15||15||15||15||15||15||17.5||12.5||15||15||15||15||15||15||15||15|
Due to the timing of optional and elective courses, credit accumulation per semester / academic year may vary.
The Media Department includes three degree programs - Film and Television, Live Performance Engineering & Media and Communication - where students follow individual learning paths. The core curriculum for media majors includes courses in academic and learning skills, languages, entrepreneurship and preparation for the final project. Then students follow the learning path of their major, but the structure of the curriculum and the timing of classes enable interdisciplinary courses and projects between them.
The starting point of the learning pathway is professional competencies. The main method is project-based learning, which enables close collaboration with industry partners. In addition to internships, the degrees include several industry-linked projects.
Students can do their internships in Finland or abroad, and the language courses are integrated with professional courses in order to support international and multicultural skills.
In their last year of study, students complete an independent industry-related project and write a research report on it. The final project may also include an artistic or practical project, performance or documentation. The project can be carried out by a group of two or more students.
In 3D animation and visualisation studies the focus is on creating still images, animations, visual effects and real-time graphics using 3D tools. Courses on photography, 2D graphics, traditional art and visual design are also included in the 3D curriculum. The ability to work in 3D environments and the skills in visual storytelling are important in 3D studies.
The different phases in 3D graphics production such as 3D modeling, texturing, creating and rigging 3D characters, creating real-time 3D environments, rendering and compositing are taught making exercises in long and intensive courses that include a lot of teamwork. In many courses, for example in game projects, there are also students from other degree programmes participating in 3D production, simulating a real-life work environment.
After the 3D studies the students are able to work in many areas of visual production, such as in game industry, character animation, architectural and product visualisation, vfx industry, scientific visualisation and advertising.